
As some of you know, I am a collector and seller of model cars as well as a builder. What you may NOT know is I BUY COLLECTIONS. If you or a loved one is getting rid of a collection, feel free to contact me. I offer fair money for collections, can help with shipping/pickup, and will assist you in other ways if my offer isn’t what you need.

Help your Christmas season out by getting needed cash for the Holidays!
–Kev
This is a review of the AMT ’62 Corvette Stingray #6489

This is one of those cars that I loved as a child and felt ambivalent as an adult. As a car, this Vette is as good as any and looks like a gem amongst coal, but it just has no appeal to me. Still, I wanted to give this one the showing it deserved. I made it a few years ago, and the champagne color never sat well with me, and what’s more, the tan interior did even less. It was time for a revamp.

Like most of the Corvette line-up, there is no shortage of ’62 Corvette kits, and the options get pretty deep—from stock to gasser to racer. Stock is EXACTLY where I like to be, but for others, there are a ton of different ways to build this beauty. Now, that would be good if that were the whole story, but these kits are merely average. Everything from bad glass, bad flash, non-whitewall tires, fitting issues, tree problems, and more. Don’t get me wrong, these are certainly buildable and besides the windshield being tricky to not ruin, is almost foolproof.

CAR BACKGROUND :: It is extremely difficult to be the older model. The one that was one year before the greatest offering in early Corvette history (I only say that because I don’t believe the ’63 IS the greatest). I know… sacrilege, but honestly, there is more to greatness than a split-window (I look forward to your letters). Anyways, the ’62 was the last year of the original style, and that was good as a decade is long enough for any shape (though don’t tell Porsche that). The last version of the shape was fantastic, however, and it was one that I believe is the best of the C1s. The two-light front and rear look excellent, and in the rear especially, it beautifully finishes off the slope. The fun didn’t stop there as the engines were the most powerful to date, making the little car book it down the street. Not that it was the big reason to buy one, but it was a REALLY nice perk.


This was my previous attempt, and though it isn’t too bad, there is enough that is wrong that I needed to redo it. As I said above, I didn’t like the color very well, and to make matters worse, the tan interior was also bland and uninteresting. Worse than the previous “worse” the kit (and most of the ’62s by AMT) didn’t come with whitewall tires. It doesn’t sound like much, but it just made the bland, a complete snoozer.

Here is the redo. Tamiya Silver and some satin red from Krylon make this one POP. I also stole a set of whitewalls from another kit, which indeed finished the look. I think the newest release of the ’62 MAY have them or at least red line / white-letter. Better than nothing, but these look perfect. I had to add a side mirror as well as the kit doesn’t include one.

Here’s the engine bay, which is pure AMT garbage. The engine is small, the detail is weak, the radiator is a flat piece of plastic, the battery is on the floor of the engine bay, and there is no big-block option to make it better. I’ve seen others shoehorn in an LS6 or the like from a newer Vette, and even though I hate non-matching engines (WITH A PASSION), it’s still a better fit than this dud of an orange tic-tac. That said, the motor is a gem IRL. The 360 horsepower was super potent, but their more moderate offerings kept this little car moving as well as you needed.

The underside of this one is the worst thing about this kit. It is reasonably detailed, but the exhaust is molded, there are no exhaust tips, there are no shocks, springs, or anything else to work on, and there’s nothing extra to add to make it better. You have little to worry about with the exhaust manifolds matching up with the rest, and it still ends up looking very clean, but don’t look for a lot of work or entertainment with it.

The red turned out sooooo much bolder than the tan I did last time. The accents look fantastic and even though AMT kits don’t have the detail that you really want, they still are bold when covered in red paint. There should be an on-dash rear-view mirror, but I don’t have one that is shaped correctly for the dash, and it wasn’t included. I did the chrome around the interior and had to chrome the windshield surround as well. I don’t have any idea why, but I didn’t chrome it on the champagne one I most recently did. Forgot, I suppose. I felt so blaze’ after that build, I guess I just didn’t remember to do so.

Ultimately, this isn’t a kit for the “first try” builder, but it isn’t all bad, either. You almost cannot screw it up. The exhaust is molded and is right where it needs to be to meet the engine; the interior fits like a glove; there is only one glass to ruin, and it isn’t the toughest to glue in if you use tape, and the underside has metal axles so there is no suspension to work with either. Easy-peasy.
On the flip side, the tires are black and dull, there are no side or rear-view mirrors, the hood sometimes needs bending to fit correctly, the front of the car is BADLY attached to the tree (and will ruin the front if you’re not careful when detaching it), and the engine bay is the epitome of mediocrity.
It is also not an excellent investment at this point because it was just reissued, and a slew of kits were made. I think it displays very nicely, though, so I’m glad I made it… again.
7.0 – Average
Have to say Greg has been a fantastic friend to me over the past couple of years. I met him on eBay (my life anymore LOL) and he’s been a gem to chat with, share with, and complain to.

As a collecter-car-head like myself, he decided to purchase and build one of the coolest Olds vehicles on the planet, AND, a heck of a new kit from Revell.

Finished in Tamiya metallic blue, this car is stunning from any angle. The white stripes, detail, lettered-tires, and more just look outstanding. The car itself is a gorgeous end to Olds’ performance – as most companies did in the early 70’s. The kit looks very good and I cannot wait to see on in person.

Again, MASTERFUL. The 442’s engine done correctly in all its splendour. The kit does a magnificent job of getting all the detail pieces in the right places, and Gary made them come to life. One tick down from die-cast, you won’t find better anywhere.
Thanks, Gary for keeping the modeling alive …. and giving us some serious car fantasy dreams for us all!
Cheers!
Forza was once the leader in the driving simulations, but does the new one make it to the finish line??

So, this isn’t a model car review. It isn’t even a toy review. It IS, however, a car video game review that I have done on Microsoft’s newest driving simulator, which I do with a heavy heart.
First, to answer the question above, the game does NOT make it to the finish line. It doesn’t even make it halfway. I know that sounds harsh, but in all fairness, it isn’t for the 8th iteration in the series, one of 11 video games done under the Forza umbrella, and one that came after the brand’s most significant achievement in Forza 7. Where does it all go wrong?
For starters, the game has kept the extremely long-winded and over-explained beginning that not only ruins the excitement of jumping right into the racing but has you racing that doesn’t count towards anything. It isn’t as if this is needed for those returning, and would have been a real treat to skip – even if just to get into the game and get rolling. It furthers the problem by letting you choose from only THREE cars for the first set of races. Not 1 of 10 that are in the same car class, but one of THREE. So, thus far, the player needed to play races not part of the actual career, listen to 20 minutes of posturing about the quality of the racing experience, and 5 races with a car you may or may not like.

This brings me to the gameplay itself. The driving is excellent. Probably has the most feedback for speed, bumps, and cornering than any of its predecessors. The interiors are fantastic, and the HUD is as good as ever. Track days include practice laps, and the races are just like you remember them. Well, not quite.
The career includes 5 different sets of races, all locked except for the first one. Now that isn’t bad until you realize you are required to race MORE races that you may or may not want to just to get to a race to use that special ride. The races are unlocked the more cups you finish. Don’t tell me… I forgot the ability to free race. No. It is possible to do so after the 25 minutes of “have-to”s, but it also has nothing to do with the career and is a waste of time. The career is also the smallest iteration in all of Forza’s history. With 25 possible races, it isn’t even close to what Forza 7 brought to the table.

All things considered, you may be thinking the game isn’t ruined to this point, just flawed. This next part will change that thought. For some reason, the people at Forza decided to make the cars LEVEL-UP before being able to upgrade them. You read right. Want rims?… Level 7. Want an excellent fin and attractive front air dam?… Level 12. Want to increase power to be more competitive? Only in 1-2 edit increments. You are looking at almost NEVER having the car you use at the level you want until the final race (in the set of 5), OR you must race 5-10 races outside the career just to level the car (for a 5-race series).
Then there are the personal issues some may or may not have but are essential to me. This is one of the smallest track sets in a Forza game since maybe Forza 2 and a few are missing, making the small number seem even worse. Why in the world did they get rid of Road Atlanta, Prague, Yaz Marina, Bathurst, Monza, and Dubai (the one featured in Forza 7)? It is a travesty to have this small number of tracks AND have to be stranded with the likes of Virginia Raceway, Homestead, and Road America. Yup, sucks.

There are also fewer total cars than not only the last Forza but several before as well. Not that there isn’t a nice list to choose from, but there are quite a few missing, and what remains is less than half of Forza 7. Yes, I’m sure they will add DLCs, but 400 cars?
Add to that :
I wish the above were just figments of my imagination rather than a SIX-year-waited-on replacement. Sadly, they weren’t.
I guess my biggest problem with this game is the crazy amount of money the game requires. With the base game at $59.99 and the VIP (which I schlepped for) at a stratospheric $99.99, you are left with a hole in your pocket and the great desire to bust out the aging Forza 7 just to return to normality. This game will work if you have nothing else to drive, but if you’ve spent good money on Forza 6 or 7, don’t bother with this one.
